Bullet tags are used to create active simulations and collisions between scene objects and particles.
Objects can be simulated as rigid bodies, soft bodies or colliders.
Note: The pages below make reference to the Bullet settings found within the X-Particles tab of the Cinema 4D project settings, which are explained in the link below.
X-Particles Project Settings
xpBullet Collider
xpBullet Rigid Body
xpBullet Soft Body
The following tabs are identical, within each Bullet tag.
Colliders tab
Forces tab
Modifiers tab