The xpBullet Rigid Body tag gives a rigid dynamic to any object, when interacting with other objects in the scene.


Dynamics tab

Untitled

xpBullet Rigid Body tag Dynamics tab menu settings.

Enabled

Checking this box enables the tag.

If this box is unchecked, the object to which the tag is attached will not be checked for collisions with any particles.

Mode

Set as Rigid Body, by default, this changes the type of dynamic system being used.

The other options are: Collider and Soft Body.

Activate

Set as Immediate, by default, this setting determines when the dynamic system is activated.

xpBullet_RigidBody_Activate_Immediately.mp4

In this first animation, Activate is set as Immediate. activating the xpBullet world gravity straightaway.

The alternatives are: On Collision and After Time.

xpBullet_RigidBody_Activate_On Collision.mp4

Here, Activate is changed to On Collision. As soon as the Sphere collides with the Cubes, the gravity is activated.

xpBullet_RigidBody_Activate_After Time.mp4

With Activate set to After Time, with a Time setting of 25 F, the bullet dynamic system activates on frame 25.

Time