The Forces tab menu settings, which has identical parameters for all xpBullet tags.
Use this setting to soften and control the movement of dynamic objects in your scene.
As with the above parameter, this will give less volatile rotational movement of dynamic objects in your scene.
By default, scene objects with an xpBullet Rigid Body or Soft Body tag will be affected by the xpBullet global gravity setting; this can be found in the X-Particles Project Settings (Command+D).
Use Local Gravity overrides the global gravity setting, with a user-defined value; this makes it possible for bullet objects to fall at different rates.
Note: It is also possible to use an xpGravity modifier to affect xpBullet objects.
To do this, set the project global gravity to 0 (zero) and and check Include Scene Modifiers in the Modifiers tab.
This method offers the highest level of control, enabling the use of Data Mapping and Fields.