xpVertexMap enables you to generate customised, animated vertex maps on any scene object.

Vertex weight can be applied using particles, shaders, object vertices and more.


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xpVertexMap User Interface (UI).

Objects

Drag an object into this list.

You can add multiple objects, if you wish.

When an object is dropped into the list, it will automatically receive a vertex map tag, using the name in the Vertex Map Name parameter.

In addition, a layer is added to the object and that layer appears in this list.

Once the layer is selected, its options become available.

Note: xpVertexMap will only generate a vertex map for the object dropped into the Objects list; object hierarchies are not supported.

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Here, a simple Cube primitive has been dropped into the Objects list, changing the UI.

In the image above, you can see that the layer - which by default is a Polygons layer - is selected and there are three tabs, Layers, Options and Effects, of which, the first two are selected and visible.

You can temporarily deactivate any object or layer in the list by unchecking the checkbox to the left of the name.

To delete a layer (or an object, with all its layers), select it and press the Delete key.