
xpSpriteControl Object tab menu.
Checking this box activates xpSpriteControl.
Set at Independent, by default.
You can change this to Action-Controlled.
In this mode, particles will be affected if they come into the field of effect of the modifier.
When in the Action-Controlled Mode setting, the modifier will only act on a particle when told to do so by an action.
Enabled by default; if this is disabled, the xpSprite object will not generate an object for the particle.
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This image shows the xpSprite generator generating Pyramid sprites. xpSpriteControl is disabled here.
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In this second image, xpSpriteControl is enabled, so when the particle sprites enter the xpSpriteControl field, they are no longer generated.