xpSpriteControl lets you change which object is generated by an X-Particles Sprite object and which material the sprites use.


Object Properties

Untitled

xpSpriteControl Object tab menu.

Enabled

Checking this box activates xpSpriteControl.

Mode

Set at Independent, by default.

You can change this to Action-Controlled.

Independent Mode

In this mode, particles will be affected if they come into the field of effect of the modifier.

Action-Controlled Mode

When in the Action-Controlled Mode setting, the modifier will only act on a particle when told to do so by an action.

Generate Sprite

Enabled by default; if this is disabled, the xpSprite object will not generate an object for the particle.

xpSpriteControl_xpSprite_v02.png

This image shows the xpSprite generator generating Pyramid sprites. xpSpriteControl is disabled here.

xpSpriteControl_Generate Sprite_v01.png

In this second image, xpSpriteControl is enabled, so when the particle sprites enter the xpSpriteControl field, they are no longer generated.

Change Sprite, Sprite Type