Image presenting the steps to create a meshed, fluid-like sheet. The original, on the left, shows particles colliding with a sphere. In the middle, xpSheeter is used to fill in the gaps between particles, creating a fluid-like sheet. The right-hand image shows the end result, when meshed with xpOpenVDBMesher.
xpSheeter Object tab menu settings.
Set as Independent, by default, at its core, this object is a particle modifier.
Therefore, like other modifiers in X-Particles, it can be controlled with actions and can be switched between independent and action-controlled modes.
In this mode, the object will work in the same way as any other modifier: particles will be affected if they come into the field of effect of the object.
X-Particle actions have no effect on the object in this mode.
In this mode, the object will only act on a particle when told to do so by an action.
Until that point, the particle will not be affected but, once activated for a particular particle, the object will continue to influence it as long as it is in the field of effect of the object.
The object's effect on a particle can be halted by means of another action, if desired.