xpScatter enables you to scatter objects over another object using features such as texture, shaders, illumination and topology to determine where the objects are placed.


The objects to scatter must be made child objects of the xpScatter object.


General tab

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xpScatter General tab settings.

Scatter On

The surfaces to be scattered with other objects.

This can be be any polygon object or a parametric object which, if made editable, would be a polygon object.

Splines are also supported.

If you untick the box next to the object name, nothing will be scattered onto that object until it is ticked again.

Selection

This field is only visible if an object is present and selected in the Scatter On list.

You can drag a selection tag from the surface object into this link field and the objects will only be scattered onto the selected area.

The selection can be polygons, points, edges or a vertex map; internally, it will be converted into a polygon selection before use.