xpOcean generates an animated mesh which simulates an ocean.


Object Properties

xpOcean_UI.png

xpOcean Object tab settings.

xpOcean Example_v01.mp4

In this animation, xpOcean is combined with an xpEmitter which is creating particles from areas with the most vertex weighting, produced by the foam map. These particles create an ocean spray effect when some modifiers are introduced.

xpOcean_Multiple_v02.mp4

This animation demonstrates how additional xpOcean generators can be stacked. Here a base xpOcean is in Primitive mode. There are three extra xpOcean generators, each in Deformer mode, all deforming the Primitive xpOcean, each with different variations of the settings. This gives the ability to add larger or finer detail to the base xpOcean, especially if the Seed, Time Scale and various size parameters of the additional xpOcean deformers are changed.

Type

Set as Primitive, by default, xpOcean can act either as a primitive object in its own right, or as a deformer.

If it is set as Deformer it does not generate a mesh itself and, like other deformers, must be made the child of another object.

xpOcean_Primitive_v01.png

Type set to Primitive.

xpOcean_Deformer_v01.png