xpOcean Object tab settings.
In this animation, xpOcean is combined with an xpEmitter which is creating particles from areas with the most vertex weighting, produced by the foam map. These particles create an ocean spray effect when some modifiers are introduced.
This animation demonstrates how additional xpOcean generators can be stacked. Here a base xpOcean is in Primitive mode. There are three extra xpOcean generators, each in Deformer mode, all deforming the Primitive xpOcean, each with different variations of the settings. This gives the ability to add larger or finer detail to the base xpOcean, especially if the Seed, Time Scale and various size parameters of the additional xpOcean deformers are changed.
Set as Primitive, by default, xpOcean can act either as a primitive object in its own right, or as a deformer.
If it is set as Deformer it does not generate a mesh itself and, like other deformers, must be made the child of another object.
Type set to Primitive.