xpGenerator creates objects from the position of particles.

The xpEmitter object only generates and manipulates particle data.

If you want objects to be associated with those particles, you will need to add an xpGenerator object.


First, create the object then make it a child of the Generator object.

Ensure that Draw Mode is set to Geometry Only or Geometry and Particles.

Playing the animation will now generate multiple copies of the child object(s).


General tab

Untitled

xpGenerator General tab menu.

Emitter

For objects to be generated from particles, you must tell the xpGenerator object which emitter it will work with.

Drag an emitter object into this field to do that.

Until you have done so, you will not be able to access any of the other settings in the xpGenerator menu.

Add Emitter