xpFluidFLIP Domain tab menu settings.
This is the voxel size within the boundaries of the solver.
The solver volume is divided into cubes of this size.
Smaller values result in more accurate simulations but are slower to playback and render.
Note: If the voxel size is markedly different than the particle radius, there may be insufficient particles per voxel.
Ideally the voxel size should be 3-4 times the particle radius.
Voxels are set at 24cm in this first animation.
In this second scene, Voxels have been lowered to 9cm.
The size of the solver, represented by a blue box in the editor.
Particles will not escape from this box but will collide with its walls.