If you want the simulation to collide with other objects, those objects must have the xpExplosiaFX Collider tag attached to them.

A standard X-Particles Collider tag will not work.


Tag Properties

Untitled

xpExplosiaFX Collider tag menu settings.

Solid

Check this box if the collision object is a closed volume.

If using a thin surface such as a Plane object, uncheck it.

Pressure

Pressure will, in effect, push the fluid away from the collider object (sometimes this has to be of very high value).

xpExplosiaFX_Source_Collider_v01.png

Pressure set at 0 (zero).

xpExplosiaFX_Source_Collider_Pressure50_v01.png

Pressure raised to 50.

Velocity Mult

Velocity multiplication increases the velocity of the collision object, when it is moving, and passes that in to the solver.


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