xpExplosiaFX Collider tag menu settings.
Check this box if the collision object is a closed volume.
If using a thin surface such as a Plane object, uncheck it.
Pressure will, in effect, push the fluid away from the collider object (sometimes this has to be of very high value).
Pressure set at 0 (zero).
Pressure raised to 50.
Velocity multiplication increases the velocity of the collision object, when it is moving, and passes that in to the solver.
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