With xpDisplayRender you can render the particles, field vectors and bounds as they appear in the viewport.


This is a generator object which takes each particle (or field vector) and constructs renderable geometry from it.

In the case of the field vectors, most particle shapes and the collider bounds, the generated object is a spline and you can render it using the X-Particles material.

In a few cases, the object is a polygon object and you should use the X-Particles Object Shader in a channel material.


Object Properties

xpDisplayRender UI.png

xpDisplayRender Object tab settings.

Generate

Set to Particle Display, by default, this drop-down menu selects which type of object will be rendered.

The alternative options are: Flowfield Display, Modifier Field, Collider Bounds, ExplosiaFX Velocity and FLIP Velocity.

Particle Display object

The particle shapes are rendered.

You will need to supply an emitter in the Emitter link field.

Most shapes are rendered as splines but some are polygon objects.