The Cloth Tag is the main controller of an object which is to be used as cloth.

If the object does not have a Cloth Deformer as a child object, the tag should be attached directly to the object.

If there is a deformer, the tag should be on that deformer rather than on the object itself.


Cloth

Untitled

xpCloth Tag Cloth tab menu.

Enabled

Lets you start the simulation at a specific frame.

The cloth is still initialized on the start frame so it will not take on the shape of any deformations that occur from the start frame until this option is enabled.

This option can also be used to stop the simulation.

Emitter

A link to the xpEmitter.

An appropriate emitter will automatically be created when you click on the Create Cloth command, when either a Polygon Object is selected or a Cloth Deformer is selected.

The Create Cloth command will also add a cloth tag and set this emitter for you if there is not a cloth tag already set.


Iterations