tfShader generates a height field based on any texture or Cinema 4D channel shader that works in UV space.

To activate tfShader you will need to go to the Properties tab and import a shader into the scene.

tfshader001.PNG

Height field generated by the TerraformFX logo image.


Properties tab

You can import your shader into the scene by clicking on the Shader drop-down arrow.

Shader

You can either import from the drop-down menu or you can bring a shader of your own in, by clicking the file icon to the right of the shader box.

tfshader_top_image_01.png

Here, a logo has been imported and you can see the shader deformation effect.

tfshader_top_image_02.png

The terrain on the right is being driven by the Gradient shader.

tfshader_top_image_03.png

The terrain on the right is being driven by the Checkerboard shader.

Sampling

Set to MIP, by default.