Height field generated by the TerraformFX logo image.
You can import your shader into the scene by clicking on the Shader drop-down arrow.
You can either import from the drop-down menu or you can bring a shader of your own in, by clicking the file icon to the right of the shader box.
Here, a logo has been imported and you can see the shader deformation effect.
The terrain on the right is being driven by the Gradient shader.
The terrain on the right is being driven by the Checkerboard shader.
Set to MIP, by default.