The Turbulence setting, in Noise Type is driving the terrain on the right, with the 2D height map on the left illustrating.
In the Properties tab are all of the aspects which create the noise.
Set as Maxon, by default, this will give you access to the standard Noise Type options and settings.
Changing the Mode to Advanced will offer you some very interesting options.
For some Noise Types in the Advanced Mode, there will be additional parameters available, explained below.
With the Mode set as Maxon, Turbulence is the default setting, but there are many of the other standard noise types available (only the ones which are suitable for terrain generation).
Image to show the fourteen Noise Type settings available, with the Mode set to Maxon.
Changing the Mode setting to Advanced will reveal further interesting, alternative noise types: Value, Perlin, Simplex, Cubic, Gabor, Cellular, Prairie (Macro) and Mixed (Macro).