Overview Video

https://player.vimeo.com/video/655330992?h=f13eecdd84&badge=0&autopause=0&player_id=0&app_id=58479/embed


tfNoise generates a height field based on fractal noise functions, to get realistic-looking results.

tfnoise_top_image.png

The Turbulence setting, in Noise Type is driving the terrain on the right, with the 2D height map on the left illustrating.


Properties tab

In the Properties tab are all of the aspects which create the noise.

Noise Type

Set at Turbulence, by default, there are many of the standard noise types available, but only the ones which are suitable for terrain generation.

tfNoise_Noise_Type_[all]_v01.png

Image to show the fourteen Noise Type settings available.

Octaves

These can be increased to create more detail in your terrain (without having to increase the Segment Count value).

Seed