This filter distributes texture objects (rocks and tree-like shapes) on the terrain.

As opposed to cloning objects on the terrain geometry, this operator distributes little procedural textures on the terrain's height map.


Properties tab

Untitled

tfDistribute, Properties tab menu settings.

Count

Defines how many objects are distributed.

Untitled

Count set at 1500, distributing 1500 rocks onto the terrain.

Seed

The seed value for all random calculations.

Can be changed for a completely different result.

Add Rock Layer/Add Tree Layer

By default, when tfDistribute opens, the Add Rock Layer is activated.

Clicking the arrow on the right of the button allows you to change this to Add Tree Layer, which will result in changes on your landscape in the viewport.

Untitled

Drop-down selection menu options.