Overview Video

https://player.vimeo.com/video/643522907?h=2ae974e95e&badge=0&autopause=0&player_id=0&app_id=58479


mtSubDivider generates subdivisions on base geometry.

MeshTools_mtSubDivider_v02.jpg

Torus as a child of mtSubDivider, using a Noise shader with Subdivision layers set to 2.


Object tab

Selection Map

You can use vertex map or selection tags to define where subdivisions are generated.

Drag the tag from the Object Manager into the Selection Map link field.

MeshTools_mtSubDivider_Selection Map_Polygon Selection_v02.jpg

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtSubdivider, driving the subdivisions.

MeshTools_mtSubDivider_Selection Map_Vertex Map_v02.jpg

The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtSubdivider. The vertex weights are driving the subdivisions.