Overview Video

https://player.vimeo.com/video/643518595?h=d3f2b2c761&badge=0&autopause=0&player_id=0&app_id=58479


mtShellGen extrudes polygon faces and creates hull and cap geometry.

This can be used to create 3D shells from polygon faces.

MeshTools_mtShellGen_v02.jpg

mtShellGen is using bevel options on a source Cube to create this geometry.


Object tab

Selection Map

You can use a vertex map or selection tags to define which polygons are extruded.

Drag the tag from the Object Manager into the Selection Map link field.

MeshTools_mtShellGen_Selection Map_Polygon Selection_v02.jpg

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtShellGen. The selection tag is driving the polygon extrusion.