Overview Video

https://player.vimeo.com/video/643517911?h=e4c8b05a58&badge=0&autopause=0&player_id=0&app_id=58479


mtSelect generates point, edge and polygon selections from any scene object.

MeshTools_mtSelect_v02.jpg

mtSelect using a Noise shader selection on a Sphere.


Object tab

Selection Map

You can use a vertex map or selection tags to define where selections are generated.

Drag the tag from the Object Manager into the Selection Map link field.

MeshTools_mtSelect_Selection Map_Polygon Selection_v01.jpg

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtSelect, driving the selection generation.

MeshTools_mtSelect_Selection Map_Vertex Map_v01.jpg

The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtSelect. The vertex weights are driving the selection generation.