mtRayline generates rays from a starting point, casts them out into the scene and collides them off chosen objects.

Rays can also be cast to bounce within an object’s volume.

Splines are generated from the rays and can be animated.


Object tab

Untitled

mtRayline User Interface (UI) menu.

Shape

Set as Center, by default, this changes the distribution of the starting points for the rays.

The alternatives are: Circle, Line, Custom Object and X-Particles.

Center

All rays start at the same central point.

mtRayLine_Shape_Center.png

Shape set as Center, with rays starting at the same central point.

Circle

Rays start from the same point, offset by a radial value, controlled by the Spread settings.

mtRayLine_Shape_Circle.png

Shape is set as Circle here, with rays in a radial pattern.

Line

Rays start equally-spaced along a row, controlled by the Spread settings.

mtRayLine_Shape_Line.png

Shape in the Line setting.

Custom Object

Rays start from points of the object in the Custom Object field.

mtRayLine_Shape_Custom Object.png

Here, the Shape setting is Custom Object, with a Plane in the Custom Object field.

X-Particles

For this setting to work, there must be an emitter in your scene.

You can either drop an emitter into the Emitter field or add an emitter by clicking the Add Emitter button.

Rays will then begin from particles emitted.

mtRayLine_Shape_X-Particles.png

The Shape setting of X-Particles, with rays being emitted from the xpEmitter, in the Emitter field.