Cube as a child of mtInset, with an Inset Mode setting of Face Percentage and an Amount value of 50%.
You can use a vertex map or selection tags to define where insets are generated.
Drag the tag from the Object Manager into the Selection Map link field.
The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical lane is on the right, as a child of a mtInset, driving where insets are generated.
The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtInset. The vertex weights are driving the generation of insets.
You can use shaders, images and even animated video sequences to control where insets are generated.
There are two options: Shader and Texture Tag.
Both use color value to define which areas are affected.
Use the Shader drop-down to select an image, sequence or shader.