
jdGeoRoll scene with a Cube Object.
When an object is dropped into the Objects list, a ‘handle’, similar to a bounding box, will be created for it.
Moving this handle will cause the related object to ‘roll’ across the surface, which is in the Colliders list.
Colliders are the surface on which the objects roll.
Multiple colliders can be added to the list and the objects will roll over them as if they are one surface.
A default ‘Virtual floor’ is also provided at Y=0.

jdGeoRoll, Object tab settings menu.
Add objects to this list to create roll handles for them.
The green check mark indicates the handle is active; this can be disabled by clicking it.