https://player.vimeo.com/video/689761181?h=2b3472be39&badge=0&autopause=0&player_id=0&app_id=58479/embed
A selection of three trees, created using different settings in the Volume Points tab. The first with a profile generated with the Tree Crown Profile spline, the central one using a Torus primitive as a Volume Object and the one on the right, created using an xpEmitter, with the particle count acting as the toTree’s attraction points.
This setting lets you use particles as attraction points instead of either Generation Method setting, below, by dragging an emitter into the link field.
Here, the xpEmitter is set to the Emission mode of Shot with a Shot Count of 10000 particles, linked in toTree as a volume point Emitter object.
The particles are acting as toTree’s attraction points, with a Speed setting of 0 (zero), so that they remain stationary.
The same image as above, with toTree disabled, clearly shows the particles emitted, together with a closer look at the xpEmitter settings.
Click this to create a new xpEmitter within your scene.