Overview Video

https://player.vimeo.com/video/689761181?h=2b3472be39&badge=0&autopause=0&player_id=0&app_id=58479/embed


The Volume Points tab lets you generate the points, which will be used as attraction points for your branches to grow towards, within your volume.

totreevolumepoints001.PNG

A selection of three trees, created using different settings in the Volume Points tab. The first with a profile generated with the Tree Crown Profile spline, the central one using a Torus primitive as a Volume Object and the one on the right, created using an xpEmitter, with the particle count acting as the toTree’s attraction points.


Emitter

Emitter

This setting lets you use particles as attraction points instead of either Generation Method setting, below, by dragging an emitter into the link field.

totreevolumepointsXXX[emitter].PNG

Here, the xpEmitter is set to the Emission mode of Shot with a Shot Count of 10000 particles, linked in toTree as a volume point Emitter object.

The particles are acting as toTree’s attraction points, with a Speed setting of 0 (zero), so that they remain stationary.

totreevolumepointsXXX[emitter2]_v02.PNG

The same image as above, with toTree disabled, clearly shows the particles emitted, together with a closer look at the xpEmitter settings.

Add Emitter

Click this to create a new xpEmitter within your scene.