Use this shader to access the 2D output of individual operators or the combined 2D output of tfGroups and tfTerrains.
The Terrain Operator Shader can be accessed from any object that uses the Texture drop-down menu.
This could be a material channel, an X-Particles modifier or a node within a 3rd party render engine.
Note: The shader will only render a default gradient in the material and shader previews.
Menu access to the Terrain Operator Shader.
Terrain Operator Shader menu.
The Terrain Operator Shader loaded into a Cycles 4D Image Texture node.
Link the operator or the terrain object that you want to render by dragging and dropping into this link field or using the eyedropper tool.
This animation shows the Terrain Operator Shader being used in the color channel of a material. The shader can reference any part of the TerraformFX hierarchy for different rendering effects. It can also be used to isolate certain terrain features.
Set as Altitude, by default.
The alternatives for the source data are: Slope or Fields Mask.
Filter operators also have the Difference Map option.
In addition, there are some operator specific modes, for example, the Hydraulic Erosion filter has Erode Map and Deposit Map options.
Animation to demonstrate the different settings available for the Source parameter.
This renders the operator’s height map.
By default, the left side of the gradient will be applied to the lowest altitudes and the right side will be applied to the high altitudes.