The operators are used as child objects of tfTerrain to create, build and adjust your terrain.
Operators are split into two groups: generators and filters.
Generators use noises, splines, shaders and more to create altitude data, which deforms the tfTerrain object.
Filters can be added to the hierarchy to adjust the generated heightmap.
They can be used to make broad-stroke adjustments, like clamping terrain altitude or offsetting position.
They can make precise, artistic adjustments, adding paths, rivers and roads.
They can also simulate realistic effects, including hydraulic (rainfall), coastal and snow erosion.
Generator Operators
Filter Operators
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