https://player.vimeo.com/video/689758743?h=c2b3b4d960&badge=0&autopause=0&player_id=0&app_id=58479
There are four Object Type settings available: Wireframe, Line, Spline Object and Polygon Object.
This is simply a display object and cannot be rendered, but it is efficient and light, giving excellent viewport performance for use in designing.
Object Type set as Wireframe.
This mode also cannot be rendered, but again offers a very fast and efficient viewport display.
With the default Display settings, the green line represents the trunk, the blue lines are the primary branches and the white lines are the secondary branches.
Object Type set in Line mode.
Displays your tree as a Spline Object, in Object Type, which can be rendered.
Object Type set as Spline Object.
By default, the Object Type is set to display the tree as a Polygon Object.
The default setting, Object Type set as Polygon Object.
There are two Meshing Types: Intersect and Joined.
This is the default setting; branches will merely intersect with the trunk.
Meshing Type set to Intersect.
The layers are joining, using more polygons, creating a detailed, cleaner, continuous mesh.
Meshing Type set to Joined.
Adds subdivisions; the higher the setting, the more subdivisions there will be and the cleaner, and more detailed, the mesh will become, especially where there are joins.
Subdivision set to 0 (zero).
Subdivision set to 1.
Subdivision set to 2.
Maximum Join Level option is only available when the Meshing Type is set to Joined.