TerraformFX is a procedural terrain generator.

Use it to create custom landscapes; from alpine mountains to coastal cliffs, grassy meadows to desert dunes.


tfIntro_Top_image_v02.png

Four custom landscapes, each created through procedurally layering generators and filters.


TerraformFX uses the familiar Cinema 4D parent/child object hierarchy system.

The parent object is a tfTerrain.

Use this to control the landscape’s global settings, such as size, shape and polygon count.

Various operators are then used as child objects to create, build and adjust your terrain.

tfIntro_parent_child_v05.png

This landscape is made up of a Custom Preset with three operators: tfGrid, tfNoise and tfErosion.


Operators are split into two groups: generators and filters.

Generators use noises, splines, shaders and more to create altitude data, which generates terrain features.

tfIntro_generators_v03.png

Image to show the effect of the generator operators. Along the top: tfNoise, tfGradient - with a Radial Falloff Curve, tfGradient - with a Linear Falloff Curve. Along the bottom: tfGrid, tfShader and tfSpline.