Nexus is a GPU particle and simulation system which works seamlessly within X-Particles.

Compatible with Nvidia, AMD, Apple M1 and M1 Ultra graphics cards, it provides fast-simulating scenes across platforms.


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Three identical set-ups, with an xpEmitter emitting particles and a collision object, below, creating three unique and distinct styles. The first system (on the left) is using a nxFluid dynamic solver. The second (in the center) features the nxConstraints dynamic solver and the third (on the right) is featuring NeXus Modifiers.


Nexus consists of a suite of particle modifiers and dynamic solvers, which work with the regular xpEmitter to create GPU-powered simulations.

The tools can be found within the X-Particles menu and the xpSystem object.

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The NeXus menu from the Cinema 4D User Interface (UI).


To start, simply create a new xpEmitter and choose a Nexus modifier or dynamic solver.

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In this image, the particle movement and direction are being controlled by the nxTurbulence modifier with the Noise Type set to Simplex.


Once X-Particles detects a Nexus modifier or solver, the xpEmitter icon will automatically change from the default blue to orange.

This signifies the activation of GPU processing; this is an entirely automated process.

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Here, a NeXus modifier, nxPush, has been detected. The xpEmitter is utilising the GPU and the xpEmitter’s icon color has now changed to orange in the object manager to signify the change.