The GradientUV Shader can be accessed from any object that uses the Texture drop-down menu.
This could be a material channel, an X-Particles modifier or a node within a 3rd party render engine.

Menu access to the GradientUV Shader.
The 2D gradient enables the mixing of four colors.

The default 2D gradient, with its four color states: red, green, blue and cyan.
To change the default colors, simply click in a corner, and a color picker will appear.

This image illustrates the U and V axes, with a terrain textured using a GradientUV Shader, in its default settings.

In this second image, the default colors have each been changed.