This tab controls the appearance of particles in the editor, along with the head-up display (HUD) and the modifier field display.


Particles tab

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Particles tab menu.

Icon Color (CPU and GPU)

You can choose any color for the emitter icon in the viewport.

Simply choose the color from this setting.

This color will also affect the icon color when the emitter is in Controlled Only mode.

The icon changes color when this parameter is changed.

Note: When using NeXus features, the icon will automatically become orange, to signify the activation of GPU processing.

Match System Object Color

If the emitter is part of an xpSystem object hierarchy, you can click this button to set the emitter icon color to be the same as its parent xpSystem object.

Show Particles

If this is unchecked, no particles will be shown.

They will still be generated though, so that you can turn them on at any point and have them show on screen.

Force Display

Each particle "knows" its own type - Dot, Sphere, Tick, etc.